Pathfinding Playground
Draw start and end points, place walls, compare A*, D*, Dijkstra, Wall Follower, BFS, and DFS, and tune the run speed live.
- 6 algorithms available
- Manual board editing and preset maze mode
- Speed and diagonal movement controls
This page collects the standalone demos and experiments published on the site. It starts with path finding and is ready to grow into a full card-based project list.
Draw start and end points, place walls, compare A*, D*, Dijkstra, Wall Follower, BFS, and DFS, and tune the run speed live.